I'd been dreaming of making games for mobile devices since high school. It was a dream for far too long. I went through 3 flip phones and a university degree before really buckling down and just giving it a shot. My first real/successful attempt at something resembling a game was "Beer Bottle Rocket Man", created for a 1-month game development competition. It was one of only 3 games that were officially submitted to the contest. Nothing groundbreaking but it tore down barriers and opened doors in my mind. Soon after that I prototyped a sort of Lunar Lander game I called "Helicopter Ninja" and another game code named "Space Fight". I hope to bring these 3 prototypes, and many of the games scattered around in my head and in notebooks scattered around my office, to a polished state for everyone's enjoyment in the future.